《英美法案例精选丛书(英文版):美国知识产权法(第2版)》是对外经济贸易大学法学院国家重点学科建设项目英美法案例精选丛书(英文版)中的一辑,选录了美国版权法、专利法、商标法三个领域中的一些经典案例,旨在通过研究原汁原味的案例,介绍美国知识产权法框架体系中的一些基本原则。由于篇幅所限,《英美法案例精选丛书(英文版):美国知识产权法(第2版)》难以对三大部门法中的相关经典案例作一个非常全面的介绍,因此,《英美法案例精选丛书(英文版):美国知识产权法(第2版)》的重点主要是在版权法上。读者在阅读案例时,可以跟随美国法官的思路,理解其如何在综合考虑多方因素的基础上,尽量维护多种利益的平衡,并得出最终的判决。案例后面附有思考题,以帮助读者更快地理解每个案件的焦点问题。
第一编 美国版权法
第一章 版权保护的条件
第一节 表达和思想观念
案例1 Baker V.Selden
案例2 Nichols V.Universal Pictures Corporation
案例3 Morrissey V.Procter&Gamlble
第二节 作品的原创性
案例4 Feist V.Rural
案例5 Gracen V.Bradford Exchange.
第三节 作品的固定
案例6 White Smith Music Pub Co.v.Appollo Co
案例7 National Football League v.McBee & Bruno's,Inc
第四节 版权标记
案例8 Hasbro Bradley,Inc.V.Sparkle Toys,Inc
第五节 版权保护的消极条件
案例9 Mitchell Bros.v.Cinema Adult Theater
第二章 作品的类型
第一节 一般形式
案例10 Andrew Leicester V.Warner Brothers
第二节 特殊形式
案例11 GRicordi&Co.v.Paramount Pictures,Inc
案例12 New York Times Co.v.Tasini
第三章 版权的保护期限
案例13 Eric Eldred v.John D.Ashcroft
第四章 版权的内容
第一节 作者的权利
案例14 Columbia Pictures Industries v. Redd Horne
案例15 Quality Kmg Distributors,lnc.v. L'Anza Research Int'l,Inc
第二节 合理使用
案例16 Harper&Row Publishers V.Nation Enterprises
案例17 Campbell v.Acuff-Rose Music Inc
第五章 版权的侵权和救济
第一节 侵权
案例18 Sony Co.v.Universal City Studios, Inc
案例19 Metro-Goldwyn-Mayer Studios Inc.v.Grokster,Ltd
第二节 救济
案例20 Feltner v.Columbia Pictures Television,Inc
案例21 Boisson v.Banilian Inc
第六章 版权法和其他知识产权法的关联
第一节 版权和专利
案例22 MaZer v.Stein
第二节 版权和商标
案例23 Dastar Corp.v.Twentieth Century Foxfilm Corp
第七章 和计算机软件有关的版权问题
第一节 保护的范围
案例24 ComputerAssociates International,lnc.,V.Altai,Inc.
第二节 保护的限制
案例25 Sega Enterprises Ltd.v.Assolade,lnc.
第八章 版权滥用及其规则
案例26 Lasercomb America v.Reynolds
案例27 Practice Managementlnformation Corp.v.AMA
第二编 美国专利法
第三编 美国商标法
2) Substantial Similarity Test for Computer Program Structure: Abstraction-Filtration-Comparison
We think that Whelan's approach to separating idea from expression in computer programs relies too heavily on metaphysical distinctions and does not place enough emphasis on practical considerations. Cf. Apple Computer,714 F.2d at 1253 (rejecting certain commercial constraints on programming as a helpful means of distinguishing idea from expression because they did "not enter into the somewhat metaphysical issue of whether particular ideas and expressions have merged"). As the cases that we shall discuss demonstrate, a satisfactory answer to this problem cannot be reached by resorting, a priori, to philosophical first principals.
As discussed herein, we think that district courts would be well-advised to undertake a three-step procedure, based on the abstractions test utilized by the district court, in order to determine whether the non-literal elements-of two or more computer programs are substantially similar. This approach breaks no new ground; rather, it draws on such familiar copyright doctrines as merger, scenes a faire, and public domain. In taking this approach, however, we are cognizant that computer technology is a dynamic field which can quickly outpace judicial decision making. Thus, in cases where the technology inquest on does not allow for a literal application of the procedure we outline below, our opinion should not be read to foreclose the district courts of our circuit from utilizing a modified version,
In ascertaining substantial similarity under this approach, a court would first break down the allegedly infringed program into its constituent structural parts. Then, by examining each of these parts for such things as incorporated ideas, expression that is necessarily incidental to those ideas, and elements that are taken from the public domain, a court would then be able to sift out all non-protectable material. Left with a kernel, or possible kernels, of creative expression after following this process of elimination, the court's last step would be to compare this material with the structure of an allegedly infringing program. The result of this comparison will determine whether the protectable elements of the programs at issue are substantially similar so as to warrant a finding of infringement. It will be helpful to elaborate a bit further.
Step One: Abstraction
As the district court appreciated, see Computer Assocs.,775 F. Supp.at560, the theoretic framework for analyzing substantial similarity expounded by Learned Hand in the Nichols case is helpful in the present context. In Nichols, we enunciated what has now become known as the "abstractions" test for separating idea from expression:
Upon any work...a great number of patterns of increasing generality will fit equally well, as more and more of the incident is left out. The last may perhaps be no more than the most general statement of what the [work] isabout, and at times might consist only of its title; but there is a point in this series of abstractions where they are no longer protected, since otherwise the[author] could prevent the use of his "ideas," to which, apart from their expression, his property is never extended.
While the abstractions test was originally applied in relation to literary works such as novels and plays, it is adaptable to computer programs. In contrast to the Whelan approach, the abstractions test "implicitly recognizes that any given work may consist of a mixture of numerous ideas and expressions."
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